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AutoCAD 2010

2D DRAFTING DURATION
INTRODUCTION TO AUTOCAD, GUI, CO-ORDINATE SYSTEMS, DRAFTING SETTINGS, LINE,CIRCLE, ARC 4 Days
 
POLYGON, ELLIPSE, MOVE, COPY, MIRROR, OFFSET, BREAK, SCALE, STRETCH, TRIM, EXTEND, ISOMETRY, UNITS, LIMITS, REVCLOUD 4 Days
 
COLOR, LINETYPE, LINEWEIGHT, PROPERTIES, MATCHPROP, ZOOM, PAN, TEXT, STYLE, MTEXT, SCALETEXT, SPELL, TABLE, TABLE STYLE, LAYERS 4 Days
 
BATCH, POLYLINE, PEDIT, LIST, DIST, ID, AREA, FILLET, CHAMFER, SPLINE, DIMLINEAR, DIMALIGNED, DIMANGULAR, DIMBASELINE, DIMCONTINUE, DIMRADIUS, DIMDIAMETRE 4 Days
 
QDIM, QLEADER, DIMEDIT, DIMSPACE, DIMBREAK, DIMCENTRE, DIMSTYLE 4 Days
 
PRODUCTIVITY TOOLS DURATION
FILTER, BLOCK, WBLOCK, INSERT, REDEFINING THE BLOCK, MEASURE, DIVIDE 2 Days
 
ATTRIBUTES, OLE(COPYCLIP, PASTECLIP, CUTCLIP, COPYHIST, COPYBASE, PASTEASBLOCK, PASTEORIG, INSERTOBJ) 2 Days
 
X-REF (ATTACH, UNLOAD, RELOAD, BIND, INSERT, XOPEN, REFEDIT, XBIND) 2 Days
 
ADC, TOOLPALETTES, LAYOUT(VPORTS, LAYOUT) 2 Days
 
MV, PAGESETUP, PLOTING CONFIGURATION, PLOT INTERFACE 2 Days
 
U.C.S., 3DOPERATIONS (3D ARRAY, MIRROR3D, ROTATE3D, ALIGN) 2 Days
 
LOFT, SWEEP, HELIX, SOLIDEDIT 2 Days
 
SOLVIEW, SOLDRAW, SOLPROF, MATERIAL, LIGHT 2 Days
 
3D MODELING DURATION
INTRODUCTION TO 3D, 3DMODELS: WIREFRAME SURFACE(RULESURF, TABSURF, REVSURF, EDGESURF, 3D, THICKNESS, ELEVATION, REGION) 2 Days
 
SOLID MODEL: BOX, CYLINDER, CONE, SPHERE, TORUS, WEDGE, EXTRUDEBOOLEANOPERATIONS(UNION, SUBTRACT, INTERSECT) 2 Days

New Features of 2010:
  1. Parametric Drawings
    • Geometric Constraints
    • Auto Constraints
    • Dimensional Constraints
  2. PDF enhancement
  3. 3D Printing
  4. Free form Design
    • Mesh Modeling
    • Convert mesh to solid
 
Revit Architecture (Basic)

OVERVIEW ON REVIT
  • AN OVERVIW OF THE USER INTERFACE
  • STARTING REVIT ARCHITECTURE
  • USE OF TOOLBARS, MENUBARS, DESIGN BAR, SHORTCUTS
  • THE PROJECT BROWSER & WORKSPACE
  • UNDERSTANDING VIEWING TOOLS
  • AN OVERVIEW OF REVIT FILE TYPES & LOADING FAMILIES
  • CREATING A NEW PROJECT, SETTING UNITS & SNAPS
  • SAVE A PROJECT

BASIC MODELING
  • BASIC TAB
  • MODELING TAB
  • WALL
  • MODIFY WALL PROPERTIES
  • WALL TYPES
  • WALL PROFILE & ADD AN OPENING TO A WALL
  • DOORS & WINDOWS
  • DOOR & WINDOW PROPERTIES
  • LEVEL
  • COPY & MOVE OBJECTS
  • MODIFY COMMANDS LIKE TRIM, COPY, MOVE, ARRAY, MIRROR, ROTATE
  • GROUPING
  • MATCH, CREATING SIMILAR OBJECTS & PINNING OBJECTS
  • CREATE GRID

MODELING VIEW
  • VIEW & CREATE FLOOR PLAN
  • ELEMENT PROPERTIES
  • VISIBILITY/GRAPHICS
  • CEILING PLANS
  • ELEVATION VIEW
  • PLAN REGIONS
  • SECTION VIEWS
  • CALLOUT VIEWS
  • SHEETS
  • LEGENDS
  • CAMERA VIEWS
  • SCHEDULES & QUANTITIES
  • VIEW TEMPLATES
  • VIEW PROPERTIES
  • DUPLICATE VIEWS, DUPLICATE WITH DETAILING & DUOLICATE AS DEPENDENT

CONCEPTUAL DESIGNING
  • CREATING A MASS SOLID EXTRUSION
  • CREATING A MASS SOLID BLEND
  • CREATING A MASS SOLID REVOLVE
  • REFERENCE PLANES & REFERANCE LINES
  • ASSIGNING MATERIALS TO ELEMENTS

FAMILY
  • CREATE FAMILY
  • APPLY FAMILY

RENDERING
  • APPLY MATERIALS
  • RENDER IMAGES

STRUCTURAL CONTENTS
  • ADD COLUMNS
  • ADDING STRUCTURAL COLUMNS
  • ADD STRUCTURAL WALLS
  • ADD STRUCTURAL FOUNDATIONS
  • STRUCTURAL BEAMS
  • STRUCTURAL BRACES
COMPACTABILITY
  • IMPORT & PLACE IMAGE FILES
  • IMPORT & PLACE CAD FILES
  • EXPORT VIEWS TO CAD FILES
 
Revit Architecture (Advance)

Building Information Modeling
  • Building Information Modeling

Revit Architecture Basic
  • Exploring the User Interface
  • Working with Revit elements and families
  • Starting a project

Starting a Design
  • Creating a basic Floor Plan
  • Creating And Modifying Levels
  • Working with grids - The Basics of Building Model
  • Adding And Modifying Walls
  • Working with Compound And Vertically Compound Walls
  • Using Editing Commands to Add Walls
  • Adding and Modifying Doors
  • Adding and Modifying Windows
  • Loading Additional Building Components
  • Adding and Modifying Component Families

Importing and Exporting Files
  • Importing and Using External Files
  • Exporting to External Files Linking Files
  • Working with Revit Architecture Linked Files
  • Monitor and Coordinate Linked Projects Conceptual Design
  • Working with Mass Shapes
  • Converting Mass Shapes to Building Components

Creating Advanced Components
  • Creating and Using In-Place Families
  • Creating and Modifying Parametric Families
  • Creating Nested Families
  • Working with Component Groups

Viewing the Building Model
  • Managing Views
  • Controlling Object Visibility
  • Creating and Modifying Section And Elevation Views
  • Creating and Modifying 3d Views Using Dimensions and Constraints
  • Placing Dimensions and Tags
  • Applying and Removing Constraints

Developing the Building Model
  • Creating and Modifying Floors
  • Adding and Modifying Ceilings
  • Adding and Modifying Roofs
  • Adding Curtain Walls
  • Creating Stairs and Railings
Design and Analysis
  • Designing in Phases
  • Using Design Options
  • Checking and Fixing Interference Conditions

Revit Architecture Work Sharing
  • Managing Project Sharing with Worksets
  • Managing Worksets and Multiple Users
  • Working with Professionals
  • Working with a Structural Engineer
  • Advanced Rendering
  • Creating Realistic Presentations
  • Creating Rendered Interior Scenes
Detailing and Drafting
  • Creating Callout Views
  • Working with Detailed Views
  • Working with Drafting Views

Construction Documentation
  • Creating and Modifying Schedules
  • Creating Rooms and Room Schedules
  • Creating Legends and Keynotes
  • Presenting the Building Model
  • Managing Revisions
  • Working with Title blocks
  • Creating Renderings
  • Using Sun and Shadow Settings
  • Using Walkthrough Technique
 
3D STUDIO MAX 2010

Chapter 1 – Getting Started with 3ds Max
  • Introduction, 3ds Max Interface Elements
  • Menus in 3ds Max
  • Studing all the Panels
  • Working with Viewports
  • Settings units
  • Creating a New file, Saving, Opening, Importing and Exporting files
Chapter 2 – Working with Objects
  • Working with Primitive Objects
  • Modifying the Primitives
  • Selecting Objects
  • Transforming Objects
  • Transforming Objects with the Transformation Tools
  • Hiding/Freezing the Objects
  • Cloning Objects
  • Mirroring Objects
  • Grouping Objects
  • Aligning Objects
  • Steering Wheel
  • View Cube

Chapter 3 – Introducing Modifiers
  • Using Modifiers
  • Understanding the Objects sub-objects and the modifiers sub-objects
  • Applying Bend, Taper, Twist, Noise, Stretch, Squeeze, Lattice, FFD, Relax, Push, Cloth, Ripple, Wave.

Chapter 4 – Working with 2D Shapes
  • Working with Splines and Extended Splines
  • Making Splines Editable
  • Combining Existing Shapes into One Shape
  • Extruding Splines
  • Using Bevel and Sweep

Chapter 5 – Polygonal Mesh Objects
  • Creating Mesh Objects
  • Selecting Sub-Objects of an Editable Poly Object
  • Editing Polygons

Chapter 6 – Compound Objects
  • Using Shape Merge, Conform, Terrain, Scatter
  • Creating a Loft Object
  • Creating Boolean Object

Chapter 7 – Materials and Maps
  • Working with Material Editor
  • Applying Materials to Object
  • Adding Materials to Library
  • Using the Standard Material
  • Working with shaders
  • The Bitmap Map
  • Adjusting materials on an object using the UVW Map Modifiers
Chapter 8 – All About Lights
  • Using Standard and Photometric Lights
  • Modifying Parameters of a Light Object
  • Working with Sunlight System

Chapter 9 – Animation in 3ds Max
  • Understanding Frames, Keyframes and Keys
  • 3ds Max Animation Tools
  • Animating Objects in Auto Key Mode
  • Assigning a Path Constraint
  • Animating Objects
  • Animating Modifiers
  • Animating Materials
  • Animating Lights
  • Track View – Dope Sheet
  • Setting Camera
  • Walkthrough
  • Creating AVI Files
New Features OF 3D STUDIO MAX 2010
  • Material Explorer – Simplifies interactions with objects and materials.
  • Graphite Modeling Toolset – Provides more than 100 advanced polygonal modeling and freeform design style.
  • Containers – Enables to collect multiple objects in a complex scene into a single container as single element.
  • OBJ Import – Makes easy to import and export 3D models between 3dS max & mud box software or any other third party 3D digital sculpting application.
  • Pro optimizer – Quickly and intelligently optimize high poly count 3D models
  • Global quality knobs for mental ray – Quick dial up or down overall mental ray renderer quality settings.
  • Performance Improvements – Responsive viewport experience.
 
 
 
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